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On loose servers (any servers with "Loose Dogfight" in the name) there are rules for trapping the opponent that disallow completely grinding or sealing the tail of another player (known as stabbing/digging). Loose / Open Play: Usually played with medium speed bikes or DF settings.Dog Fight (DF): Currently it is a mode that consists of slow to medium speed bikes and medium rubber (around 12).High Rubber (HR): Played with an average of fifteen to thirty rubber.Medium Rubber (MR): Played with an average of ten to fifteen rubber.Low Rubber (LR): Played with an average of five to ten rubber.Touching a wall will result in instant death, making this a fast-paced game mode where players need fast reflexes. The more rubber, the greater leeway the server allows the player. Rubber is a mechanism that helps to account for lag. No Rubber (NR): Played with no or one rubber.Rotation: Two teams compete on various game modes.Wild Fortress: Objective is to conquer the opponents' zone.Team Gauntlet: Two teams compete with each other on various generated maps.High rubber, high speed, and very high enemy wall acceleration make for very intense gameplay. Fast Track (FT): A free-for-all game mode with up to 8 players.Some servers even implement a 'speed brake', which turns the brake key into an accelerator. Players are able to use a brake, the 'v' key by default, to slow down, however, the effectiveness of the brake varies from server to server. This allows players to accelerate and use the resulting speed advantage to outmaneuver their opponents. Players can change the direction of movement, by turning 90 degrees to the left or right (though in some servers the number of axes is more than four, making it possible to turn 45 degrees, or none at all).īeing close to a colored trail causes the bike to accelerate the closer the player is to the trail, the greater the acceleration. Therefore, players attempt to box each other in order to force their opponents to touch their trail or one of the arena walls.
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Contact with either the arena walls or a trail left by a player will result in death and elimination from the battle (not only does this remove their trail entirely, the explosion also breaches trails a short distance away). The vehicles constantly move forward, leaving a colored trail behind them as they travel. That about wraps it up.Two or more players are represented by dual-wheeled motor vehicles, or light cycles, in a grid-lined arena. Join a clan! Armagetron has many well-organized clans, such as HA and DpG, that are well-respected and have excellent forums and websites that can be used to get information on Armagetron. CTF, sumo(a very, very small arena match), and fortress are all very popular game modes. There are many game modes other than the standard deathmatch. So, now that I know what the game is like, how can I become involved in the community? The trails are walls that are lethal to touch, and shine with the color of the player that laid down the trail.Īrmagetron has a thriving community of players, bolstered by renewed interest due to the movie, and from iD Tech Camp's yearly dose of enthusiastic children, who are usually the most eager people to play Armagetron. The objective of the game is to trap enemy players such that they must hit a wall or trail(any wall or trail, theirs or yours). This car can turn at 90 degree angles, and leaves behind a trail of light. What IS Armagetron Advanced?Īrmagetron Advanced is a F2P arena game in which the player controls a lightcycle from a top-down perspective. And lo and behold, today we have Armagetron Advanced. This free-to-play game was the result of one person(NOT ME) thinking to themself after they watched Tron that the lightcycle sequences would make a great computer game. This, my friends, is Armagetron Advanced. I clicked on this because it looked like Tron? What is this?
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