

For instance, in Bronze Age, one memorial (2x2) provides 72 happiness, which is 18 happiness per square (72 / 4 = 18). This will reduce the number of polishes needed for your decorations overall. If you do find yourself building decorations and cultural buildings to sustain your population's happiness for a time, try to build larger, rather than smaller, yet still efficient buildings. Most importantly, however, is that decorations will use the valuable polishing and motivating that your other buildings could benefit from instead. Decorations take up less space individually, but they are less efficient per tile than other options and do not provide any additional benefits. Great buildings and event buildings typically provide at least one other benefit besides happiness, making them more efficient than cultural buildings which tend to be large and provide only happiness. In general, it is best to prioritize happiness-producing buildings in this order: Great buildings, event buildings, cultural buildings, and finally decorations. This can be accomplished through the following methods: No matter what happiness percentage you find to be ideal, eventually most towns will need additional happiness. Depending on how many coins and supplies you have, you may choose to forego enthusiasm for a time to increase the space you have available for other aspects of the game. The footprint needed for these can quickly add up to the point where you may need to decide between enthusiasm or a few goods or military buildings.

In Bronze Age, decorations like memorials (2x2) and cultural buildings such as the stone circle (3x3) are the first options for gaining happiness. An enthusiastic population is ideal, although at very early stages in the game it can be difficult to attain or maintain. When you provide at least 1.4 happiness per citizen, your population will become enthusiastic, which increases productivity to 120%. Drop below that ratio and your citizens will become angry, which reduces output to 50% of the normal amount. If you provide one happiness per citizen, your productivity will be 100%. Happiness in Forge of Empires directly affects how many supplies and coins your citizens produce.
